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Devlog
Titanic Eclipse Edition Preview: Supplement Zine #3
December 18, 2024
by
Binary Star Games
1
Hi there! It’s once again time to talk supplements we’re adding for Celestial Bodies’ upcoming kickstarter ! Unlike previous entries in this series, this one is straight from us - no collaborato...
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Titanic Eclipse Edition Preview: Supplement Zine #2
December 11, 2024
by
Binary Star Games
5
Hello! Once again, we have a kickstarter coming soon for Celestial Bodies . Today I’m gonna talk about another contributor to the Titanic Eclipse Edition! To explain again what the deal is: in addit...
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Titanic Eclipse Edition Preview: Supplement Zine #1
December 04, 2024
by
Binary Star Games
6
Hey there! In case you hadn’t heard, we have a kickstarter coming soon for Celestial Bodies . (Please follow it if you haven’t already!) Today I’m gonna talk about the Titanic Eclipse Edition th...
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Titan Edition's v1.0 released!
September 24, 2024
by
Binary Star Games
10
Hi there! Titan Edition is OUT, finally. It features: 19 more factions ! And a new faction reputation system to describe how they feel about you. A powerful system for GMlessly running missions! Inclu...
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The Grid™️ 2: Hypergrid (Or: Home-Ship Construction)
July 23, 2024
by
Binary Star Games
10
Last time I made a post about mechanics I talked about the Grid . Now I’m…still talking about The Grid, kind of! But it’s a different one this time. Home-ship construction is something that had...
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v1.1 released!
February 12, 2024
by
Binary Star Games
14
Hi there! v1.1 is here! It brings a few major changes: Formatting Increased page size slightly. Various typo-fixes. Tightening up of layout. Combat Rules Missiles. Deploy now states the deployment ran...
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v1.01 released!
November 09, 2023
by
Binary Star Games
2
We released a slight update to Celestial Bodies this morning. Fixes Refigured the layout to A5. Fixed a few typos, copy/paste errors, bad labels, and wrong icons. Fixed a few examples. Changes Ultra r...
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The Grid™️
November 05, 2023
by
Binary Star Games
9
I know what you’re here for, mechanically. Let’s talk shop about The Grid™️. Loadout and Construction Every mech in this game is defined by a grid like this: When I say defined, I mean fully d...
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